This line appears on the main menu. Selecting it opens the difficulty selection dialouge. 
This line appears on the main menu as well. Select this to open the main options menu.
Another main menu line. This will play the 'how-to-play' cutscenes.
The final main menu line. This exits to DOS or Windows or whatever.
For the first subset of sound options. This is the 'frequency' message.
Also for the first sound subset, this is for the 'bit depth' option.
More of the first sound subset, this applies the frequency and bit depth options.
Again with the first sound subset. This resets the frequency and bit depth options to the original settings.
For the first sound subset. This takes you back to the main options screen.
If you don't have a gameover cutscene, this line plays to let the player know they're totally dead.
This appears over the top of the controls submenu, and normally tells the player where they are.
Main options menu, this changes the brightness of the screen.
Ditto, but changes the 'gamma'.
Takes you to the controls submenu.
Takes you to the first sound submenu.
The second sound submenu.
This can be used to change the window offset.
This line appears in (parenthesis) after the window offset line. It normally has an explanation of the previous field's importance.
If friendly fire is off, this is shown.
If friendly fire is on, this is shown.
If entities don't blink when dying, this is shown.
If entities blink when dying, this is shown.
If enemies fall down when you respawn, this is shown.
If enemies don't fall down when you respawn, this is shown.
This line controls the game speed.
This line will bring up the controls submenu
If OpenBoR can find your gamepad, this is shown in the controls submenu.
If OpenBoR can't find your gamepad, this is shown in the controls submenu.
If OpenBoR can find your gamepad but you've told it not to use it, this is shown in the controls submenu.
This line will allow the user to change the controls for player 1.
This line will allow the user to change the controls for player 2.
The control for moving up.
The control for moving down.
The control for moving left.
The control for moving green. I mean right.
The control for the special/blocking button.
The control for the attack button.
The control for the jump button.
The control for the start/pause button.
The control for the screenshot button.
This accepts the current setup for controls.
This undos any changes to the controls.
This header appears at the top of the options menu to let you know you're in the options menu.
This controls the overall volume of OpenBoR.
This controls the volume of sound effects in OpenBoR.
This determines if music is played in OpenBoR.
This controls the volume of music in OpenBoR.
This determines if the 'AOR' tag info for the current background music is shown when the song first starts in OpenBoR.
This is shown if the AOR tag is shown.
This is shown if the AOR tag is not shown.
This is the standard 'YES' text.
This is the standard 'NO' text.
This appears in-game when you press the start/pause button.
Players can select this from the pause menu to continue the game.
Players can select this from the pause menu to get an instant game over.
This message is shown in the HUD when players can select their character.
This message flashes in the HUD of players who have not joined in when there are enough credits to do so.
This message flashes in the HUD of players in front of the number of credits remaining. 
When OpenBoR is loading a file, this line of text is shown.
This message flashes at the bottom of the screen when the player first sees the title screen and can press start to reach the main menu.
This message is shown at the top of the difficulty selection menu.
First of a two-part line which tells players they must beat the game this...
 ... many times to use this difficulty setting.
Lets the player know they must win the game at least once to use this.
First of a two part line (There is a line between this and the second line) shown on the player select menu when player number ...
This line is not part of the previous or following lines. If 'nosame' is on, and a player tries to select a character already selected by another, this message will tell them.
 ... has selected a character and is waiting for the other player to follow suit.
The first of another 2-parter which show the player that stage number...
 ... has been cleared.
This shows the player's bonus for beating the level.
This shows the player's bonus for beating the level with their current health remaining.
This shows the player's total score.
This line flashes on the title screen.
This line is on the main menu (to open the hi-score table) and at the top of the hi-score table.


(From here on out, these lines [this one included] should not be in the file you use. They're explanations.)
This is an explanation of the file 'langpack.txt' in your OpenBoR directory. It can be used to change the text shown for options. For instance, if you were using the ajspecial and block features for heros, the button normally used for special attacks would now be used to block attacks. So, you would go to the line which controls the special attack button in the controls menu, and change the text to reflect the button's new purpose.
This file was last updated 11/22/05